Changelog for v1.95:. Fixed alpha blending for the hacked OSD. The FMCB version number can now be accessed through the%VER% variable in FREEMCB.CNF, for the top and bottom delimiters. Updated for use with the latest PS2SDK.
Updated to build with the new PS2SDK, for stability. This includes the use of the new USB modules.
Changed all KELF/KIRX files to type 01 (Update files), for compatibility with Debugstation consoles. Changed PSX updater module to be loaded from a memory card instead. DVD video disc sector reading is now enabled by loading a dummy DVD player-flagged KIRX from a memory card. Cleaned up sources and corrected (non-critical, disassembly-related) mistakes in the v1.00 and v1.01 kernel patches. Added FSCK tool for FHDB.
Removed HDD support for the PSX, allowing FMCB to boot on a PSX that has lost its HDD unit. UPDATE (August 10) - Now the 28th Video Released The next PS3 NVidia RSX accelerated X.org steps(Original Article from Nov. 14) Is the PS3 a bit closer to gaining with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year ( ) we detailed some of the progress that the busy dev has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware. The developer has alot of videos on other intresting subjects in his diverse You Tube channel. Emulating Home Console Game Titles has many Advantages when they work properly.
Optimizing the Output Resolution is one thing. But many Game Titles - especially for the PS3 - where designed to run with 30 Frames-per-Second (FPS) only on Original Hardware. Some Games have even a 'cap' which doesn't allow the Game to exceed that Frame Limit even if it could or other Games can't even get to the 30 FPS mark due to bad Gaming Design or tremendous of Game Files, which needs to be loaded in the Background and the Console can't even achieve that due to slow Hardware. Best Example, if you ever played the 'Bayonetta Series' on your PS3 (I really hope you didn't ), then you will know what I mean. But luckily, with the help of the famous PS3 Emulator and it's newest Updates and Recent Changes, this problematic could be lead into a thing to the past for several Game Titles. This will lead many Classic Titles like the 'Uncharted Series', 'The Last of Us' or 'Red Dead Redemption' into a even better Gameplay as you enjoyed them on your original PS3, where those mentioned Game Titles already showed impressive results, as you can check in the video down below.
And the cool thing is, everyone is welcome to contribute their test results. So you know which Homework I will give you know today, right? That can't be an accident.
Following up after the impressive Progress Report, where we learned that over 40% of all PS3 Game Titles are now fully 'Playable', today the great Team behind the PS3 Emulator showcases their newest Progress Report for May 2019 with another milestone. If you are a long follower of their great Project or maybe you are even enjoying your PS3 Game Titles on your PC right now ( because 'why not'?), you will be already familiar with the fact that most of the Game Titles tested on RPCS3 will at least boot up, but then you will experience Graphical Glitches, huge Slow-Downs or even you aren't able to play a Game Title to the End, which is sad ( ). This is why in the past, the 'Ingame' Status comprised most Game Titles in every Compatibility List. But for the first Time since it's Initial Release, the 'Playable' Category ties the first place together with the 'Ingame' Category with both 1337 Game Titles each. This means whatever Game Title you choose to play via RPCS3, there is a 43.71% Chance that it will be at least 'Ingame'. That's impressive don't you think? Oh, and sorry for the leetspeak at the Title.
I mean come on, we are talking about 1337 Game Titles fully 'Playable'.. Free Memory Card Boot (FMCB)Updated 2016/05/21: v0.971 (FMCB v1.951) released.Changelog for FMCB v1.951.
Fixed USB device support; added 2s delay to the boot process + 10s timeout to the FMCB core. Updated code to work reliably with the PS2SDK. Added button hints to FSCK. Corrected flipped button processing (OK - Quit) in FSCK.Changelog for the installer v0.971. Added button legend. Once again, all files in the BOOT folder will be copied. Added a BOOT folder for the HDD (BOOT-HDD).
Files in there will be copied to hdd0:sysconf/FMCB. Removed unused file flag bits. Added new Portuguese, French and Spanish localizations. Button legend will be dynamically positioned, to cater for the varying lengths of labels in various languages. Users can now cancel at the memory card selection and installation type screens.Source Link:.This update was made by, I'm only reporting the news.
NameVersionReleasedHitsDL LinkwebMAN MOD 4.84v1.47.25.8494prepNTFSv1.2090PS2 CONFIG Databasev1.0143PS2 Classics Launcherv1.0084PSP Minis Launcherv1.0004PSP Remasters Launcherv1.0072Reload XMB addonv1.009ROMS/PKG Launcherv1.0039wm flowerification themev1.006wm metalification themev1.007wm rebugification themev1.003wm standard themev1.000. NameVersionReleasedHitsDL LinkwebMAN MOD 4.84v1.47.2288webMAN MOD 4.84v1.47.21341webMAN MODv1.47.206webMAN MOD 4.84v1.47.19402webMAN MOD 4.84v1.47.1829webMAN MOD Fixedv1.47.1764webMAN MOD 4.84v1.47.16616webMAN MOD 4.84v1.47.14601webMAN MOD 4.84v1.47.13116webMAN MOD 4.84v1.47.1286webMAN MOD 4.82v1.47.09897webMAN MODv1.47.08687webMAN MODv1.47.0759webMAN MODv1.47.06860.